Images: Ico And Shadow Of The Colossus Prints

Ico and Shadow of the Colossus prints are available in a limited quantity.


Prints of the original paintings that were made for these video games are now available in a very limited quantity from Cook & Becker. Both prints are limited to 500 and cost $95 for an unframed print.Check out the press release and other image below.

"The print ICO is an official, museum-grade giclee print of the cover art painting by Fumito Ueda for the PlayStation game ICO (2001). Ueda is the lead designer and director of the video games ICO and Shadow of the Colossus. With the rising fame and status of Ueda's video games over the years, ICO's box art has become one of the most iconic game artworks of modern video game history. This official PlayStation giclee print reproduction forms a set with the artwork  that was also painted by Ueda. NICO is one of the first known images of Shadow of the Colossus.

The print NICO is an official, museum-grade giclee print of a painting by Fumito Ueda & Team ICO. NICO has long been the working title of video game Shadow of the Colossus and the painting NICO is one of the earliest Shadow of the Colossus images shown publicly. It shows Wander and his horse Agro arriving at the Forbidden Land which is the setting for Shadow of the Colossus.The work was never used outside Japan and was the box cover for a DVD for consumers that pre-ordered Shadow of the Colossus. On this DVD is the first in-game footage of what would later become Shadow of the Colossus. 

This meticulous giclee print reproduction forms a set with the artwork ICO. ICO and Shadow of the Colossus are some of the first video games labeled 'art' by both the public, media and critics. In interviews Fumito Ueda has spoken regularly about his artistic intentions with his games and his sources of inspiration from the visual arts. For instance, the painting and prints NICO and ICO reference the artworks by the Italian surrealist painter Giorgio de Chirico (1888 – 1978). According to Ueda the surrealistic world of Chirico's artworks matches the allegorical world of his video games.

The prints ICO and NICO are connected in a way. NICO is a portmanteau of 'Next ICO'. The N in Japanese stands for the number 2 which makes NICO (later renamed to Shadow of the Colossus) a sort of spiritual follow-up to ICO. Both games share the same dreamlike aesthetic, desaturated color palette and Bloom lighting. There are also a lot of thematic similarities between the two titles. For example, Shadow of the Colossus' story-line focuses on a young man named Wander who enters a forbidden land with his horse Agro. Wander must travel across a vast expanse on horseback and defeat sixteen massive beings, known simply as colossi, in order to restore the life of a girl named Mono. The horns on the head of the main character in the artwork NICO (which would later be changed) sort of foreshadows the ending of Shadow of the Colossus that sees a baby born with horns. ICO starts its story with a horned boy. Shadow of the Colossus has therefore also been called a prequel to ICO even though Fumito Ueda himself remains vague about this. 

Ueda's The Last Guardian, the eagerly awaited PlayStation game released late in 2016, completes the trilogy of sorts. This video game has long carried the working title TRICO and TRICO is also the name of the main creature in this game.All three games share the same visual style but also other returning elements from Ueda's work such as the theme of companionship or friendship. Shadow of the Colossus explores the bond between Wanderer and Agro. ICO is partly about the relationship between Yorda and ICO and in The Last Guardian about the boy and the furred creature. All three games share the minimalist style of storytelling that is part of every Ueda game, who has been inspired in that regard by the work of the French game developer Eric Chahi, the creator of the seminal video game Another World that was released in the nineteen nineties. Both ICO and Shadow of the Colossus have been very influential video games. Not only for other video game designers but many artists from various disciplines."