Gamers had an embarassment of riches in 2013,
with developers squeezing all of the potential out of the Xbox 360 and
Playstation 3 they could before the new consoles rolled out. Here are the top
five.
5. Devil May Cry - When I first heard
that they were rebooting the Devil May Cry franchise and handing it off to the
virtually unknown developer Ninja Theory, I was somewhat skeptical, especially
since Devil May Cry has traditionally been a Japanese series and Capcom was letting
western developers handle the reigns. Gone was the silver-haired wise ass from
the previous games—the new Dante was dark-haired, full of angst, and dripping
with edge. Fanboys couldn’t wait to trash the game before its release even
though none of them had actually played the game. I was disappointed with the
fourth entry in the series, so I was hopeful that a reboot would give the
franchise a much needed kick in the ass.
Ninja Theory
completely knocked this one out of the park. The game was given a look that was
modern and fresh but with enough classic elements from the other games to keep
it tied in with the series. The new Dante does take a little getting used to
but the essence of the character is still intact—the cocky, sexy demon hunter
was here to stay. He was raw, confrontational and cussed more but I really
enjoyed watching Dante interact with the new cast of characters. The pulsating
electro-industrial soundtrack perfectly accented the blazing fast action and
got the adrenalin pumping. The storyline borrows elements from the cult film
They Live and has a decidedly anti-corporation vibe.
Devil May Cry has
always been about the action and the newest installment doesn’t disappoint. The
boss fights are some of the coolest I have seen in a long time. The game
controls like butter and they implemented an interesting system called “Angel
Mode” and “Devil Mode“ which essentially gives Dante two completely different
move sets. It adds a lot of variety to the game and gives you the ability to
set up some crazy combos. On the negative side, they nerfed his iconic guns
Ebony and Ivory—they are pretty much useless. Oddly, the game doesn’t have a
way to target single enemies which makes setting up combos a little harder.
Overall, Devil May Cry was one of my favorite game experiences of 2013 and I
hope more people give it a chance. *
4. Dead Space 3 -
After delivering two of the scariest, most intense love letters to the
"Alien" movies with the first two Dead Space titles, developer
Visceral took the last third of the trilogy in a different direction. Isaac
Clarke thinks he's out of the marker hunting business, but they keep pulling
him back in. Isaac is more of an action badass in this installment, and after
killing thousands of necromorphs in the first two, it makes sense. Adding co-op
play, surprisingly, added to the experience. It wouldn't have worked in the
earlier installments, with their survival/horror flair. My favorite change was
the addition of sidequests. When done well, I find sidequests addictive. I refused
to move on in this game until every sidequest was complete. In a console
generation filled with great trilogies, Dead Space is one of the best.

2. Bioshock
Infinite - I hate using this phrase, but there truly are no words that could do
justice to how staggering of a design achievement Bioshock Infinite is. It
feels so futile having such little space to review one of the very best pieces
of art I've ever experienced in my life.
The World of Columbia
is seeping with a genuine, lived-in atmosphere. Not even in the original
Bioshock did I feel such a magnetic force reel me toward every poster, every
NPC conversation, and every possible tiny note or vintage advertisement that I
could get my greedy eyes on. The first time the doors opened to Columbia, my
chest felt fuzzy and electric. My mouth went dry with awe. I truly visited a
new universe.
If I could pry out
a single fault, I would say the core combat is lacking on Normal difficulty.
Hard mode forces you to rely on every possible resource and Vigor, ensuring you
squeeze every last drop out of the fun factor in order to progress.
Otherwise, on every
possible level, Bioshock Infinite is masterful. The sound, music, graphics,
story, gameplay, level design, you name it, it's pure gold. Not since the
original Bioshock have I played a video game so endlessly thought-provoking and
enormously satisfying from both intellectual and gameplay perspectives. The
ending had my mind reeling for months afterward, absolutely blown away to the
point of shouting ecstatically in my room. In my opinion, this is the pinnacle
of game design of the last generation. **
1. The Last of Us -
I have thirty five years worth of remarkable video game moments knocking around
inside my brain, not the least of which include hearing Sinistar's voice raise
my hair on end when I was a kid, witnessing Aeris' death in Final Fantasy VII,
and confronting Andrew Ryan in Bioshock.

The events that
transpire after this introduction are horrifyingly beautiful. Developer Naughty
Dog, best known for the popular Uncharted Trilogy, was apparantely using those
games as a means to perfect the Playstation 3 technology so that they could unearth
this blood diamond.
This is not a
simple tale of perseverance or good triumphing over evil. It is a brutal look
at humanity 20 years after after the events in the introduction, when the
pandemic started. The protagonist Joel is tortured throughout the game by the
senseless slaughter of his daughter two decades prior. He is emotionally
catatonic, insisting that "You either hold on to your morals and die, or
do everything you can to survive."
Joel reluctantly
takes on the task of looking after Ellie, a brash young teenager who some think
could hold the key to saving humanity from the outbreak. Her optimism and
naivete irk Joel at first, but she eventually endears herself to him.
Over the course of
a year, they take a bleak cross country trip that unrelentingly tests their
resolve. When in combat, Joel and Ellie face the finest enemy A.I. that I've
ever encountered in a console shooter. I had to plan out every engagement
carefully, whether it was against paranoid humans or infected beasts. While
quietly walking the countryside, every look and word shared by Joel and Ellie
serves a purpose. Sometimes they strengthened the bond that I felt between
Ellie and Joel, other times they advanced the narrative. There is no filler
material or padding in this game.
The music, artwork,
sound effects, animation, voice acting and pacing are what give such weight to
the characters' personalities. Naughty Dog had to get them all just right to
pull it off. I have never been so personally attached to a video game character
before. The Last of Us is emotionally draining to the point of exhaustion.
Making friends and meeting people usually aren't great ideas in any
post-apocalyptic story, and it's no different in The Last of Us. There were
several moments that left me sobbing uncontrollably, due to either a shocking
portrayal of grotesque inhumanity or the loss of someone who I had made an
emotional connection with.
Playing The Last of
Us is like playing a Coen Brothers movie. The developers unabashedly gush about
using the sound design and pacing of "No Country for Old Men" as
inspiration. This is a game that every adult should experience. It's a perfect
example of how video games can continue to evolve as a storytelling medium.
-Tom McDaniel
* Written by
Michelle Kisner **Written by JG Barnes