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"Too much garlic!!!!" |
A mixed bag which tends to burn itself out midway in, Hotel Inferno is more or less pure,
unadulterated gorehound trash. Far less
engaging than Gareth Evans’ Safe Haven
from V/H/S 2 with some dreadful
acting, student film CGI and ADR that sticks out like a sore thumb, Hotel Inferno is technically a bad movie
you can have some intoxicated fun with.
Much like modern videogames, our avatar makes use of whatever weapons he
can, whether it be hammers, knives or shotguns, and the weapon is visible in
the lower front end of the frame as monsters charge the camera. Obviously cheap looking with a gamut of
digital blood, Hotel Inferno’s charm
comes from the sheer balls-to-the-wall explosions of chum, brain and entrails
the film so graciously rubs our faces in.
Some scenes are genuinely cringe inducing and sickening, as when our avatar’s
hands are being broken with a hammer and his twisted fingers still move
about.
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"Take that!!! Sucka!!!!" |
Much like the far better kid
cousin [*REC], the film is an
adrenaline ride with a surprise monster at the end. It’s not a compelling piece of storytelling
and there are far too many moments that feel dirt cheap, but as far as trashy
nonstop ultraviolence goes with some genuinely disturbing gore effects, Hotel Inferno delivers the goods
splatter fans expect and in that respect it doesn’t disappoint. You’ll wanna bust out your most violent
first-person shooter games as soon as it wraps and continue blasting away at
monsters in a myriad of explosively bloody ways.
-Andrew Kotwicki