
It sounds harsh, especially considering my relationship with
the series, but considering the breadth of past FromSoftware DLC it felt light
and rushed. I don’t like to play the numbers and value game when it comes to
games, but with only two bosses and six areas that I was able to complete in
just a handful of hours and left me asking ‘Did I miss something?’ I prefer
quality to quantity in a general sense of games, and if this had been a few
hours of the best the series has to offer I would expect to have felt
differently, but the famous level design and unnerving horror elements just
felt perfunctory in relation to the rest the series. Additionally, a segment of
the DLC is optional, as are one of the bosses (although, anyone with past
experience with the series should be able to locate it quickly) but
conceptually i just seems foolish to have that much of a portion of the content
hidden considering how little content there is.
The bosses themselves are far and away the best part of the
DLC. Boss design in the Dark Souls
series, both mechanically and aesthetically, have always been the most
painstakingly designed and polished features, and it shows in the design of Ashes of Ariandel. Without getting into
too many details, the bosses mix nostalgia with new mechanics in a way that
feels like more than the sum of their parts. The optional boss plays with PVP
mechanics that keeps it fast-paced, while the final boss feels more serious and
solemn like bosses typically in the late game of past titles. The final boss in
particular is fantastic: its elements of surprise and terror are multi-layer,
its challenge is extreme, and it has story nods to past titles that will make
the lore nerds smile. It is often noted in
the different titles the breaking points where different players give up, and
it's almost always on a particularly challenging boss, and I have to say even
as a decorated veteran of the series I was still almost broken by the final
boss’s challenge.
Challenge has always been an axiom of the series going all the
way back to 2009’s Demon’s Souls, and
Ashes of Ariandel is no exception.
From the immediate outset, you are beset by unfamiliar and powerful enemies,
and it doesn’t pull any punches for new players or folks trying to clear away
the cobwebs after setting the game down for a while. I rarely find the need to
complain about difficulty in a series where it is paramount, but I found the
beginnings of this content to be particularly harrowing. Taking it slow and
trying to fight one enemy at a time is often the key to doing well and staying
safe in the series, and from the start you are immediately greeted by enemies
that almost exclusively fight in large groups and trigger each-other to join in
on the fun in a way that felt more punishing than fun. The last boss was also a
unique challenge, and while multi-phase bosses are not new to the series, this
one pushed the limits for me. I think as a whole the boss is well designed, and
I think there will be readers pooh-poohing me as a talentless casual, but i
found its length to be frustrating. I did eventually take it down, but having
each attempt take a significant portion of time, I found the conclusion less a
point of satisfaction regarding my improved play and more of a celebration on
having to never fight this damn boss again.
If you are a fan of the series, I don't need to tell you to
play this because you already likely will be. If you are looking for another
excuse to play more Dark Souls 3 this
is a pretty good one, but if you are on the fence I advise waiting for the
second half of the DLC in 2017 and playing them both together if you are
looking for a more significant piece of content.
If you want to read my full review of Dark Souls 3 on The Movie Sleuth check it out here!
Developer:
FromSoftware Inc.
Publisher:
Bandai Namco EntertainmentPlatforms: Xbox One, PS4, PC
Release Date: October 25th, 2016
Reviewer’s Platform: PS4
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