E3 is upon us! It’s an exciting time for nerds around the world. I was fortunate enough to spend some time playing Star Wars: Battlefront II’s multiplayer during this year’s EA Play, which, by the way, was a great event despite horrendous lines, having to pay for your own food/drinks, and limited swag. At least there was Nas. To no surprise, no game had longer lines than BF2. While the first Battlefront felt incomplete in more ways than one, I definitely can’t say the same in regards to Battlefront II. This sequel has redeemed the series by presenting itself on a much larger, polished scale; spanning over the course of three eras. Players are able to play the game through the Empire’s point of view.
The demo began in a galactic assault match. There are four classes to choose from: Assault, Heavy, Officer, and Specialist. Assault is for a more fast-paced playthrough. Heavy brings more firepower to the field, but lacks agility. Officers act as more of a buffer, whereas the Specialists snipe and lay traps. A Battlepoints system has also been introduced, where players earn points through combat, and can spend them to acquire other playable characters/heroes, jet fighters, and ships. I joined 19 other Stormtroopers as we attempted to escort a transport through Theed, appreciatedly well-designed. Whether you’re the type to use a stealthier approach, or go in guns-blazing, there’s plenty of options for you in Theed. The planet incorporates a balance of open courtyards and back alleyways for players to get to the objective, plus Theed’s aesthetic is downright gorgeous with intricate architecture and a vibrant color scheme.

Amanda Russell